![]() ![]() I found at one point in my tinkering that fiddling around with the wiring caused retroarch to only see the xin mo as 1 game pad, even though the jstest showed two working controllers. Thanks again to DuckClimber and all the others whose posts helped me to get this working. So far both players seem to work in the retroarch emulators I have tested. I only mapped player one controls as described in step 10 above. I then started emulation station and opened the menu to configure a game pad. (I may have messed these up as they had to be swapped over once I started testing in an emulator) i.e START= button 9, SELECT=button 10 in jstest. Tested each microswitch within jstest for each controller and re-wired the switches so that the assignments matched the wiring diagram in the link above, i.e p0 input (player 1) Btn1/square shows up in jstest as button 0.Īs retroarch had previously ignored any button that I attempted to map as start or select I made sure these were as per the diagram. Not sure where I found how to do that step. ![]() ![]() Verified that two xin mo players were visible using jstest. Plugged in xin mo and typed lsusb into command line to verify the identity of xin mo and confirm the codes (16c0:05e1).Īdded the usbhid.quirks line (step 9 above) Using raspberry pi 3 and retropie 3.8 (wasn't too sure of version).Hopefully the steps I took will help someone else. Emulation station would work fine but retroarch seemed to do its own thing (buttons not working) despite trying to set up the retroarch configurations in the retroarch gui. I initially came to grief by not having the xin mo wired precisely (apparently mine wasn't). All steps taken were cobbled together from all over the place and thanks to all those whose posts enabled me to get it running. I finally got my xin mo to work with two players. ![]()
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